Стресс (WIP)
Здоровье и самочувствие вашего персонажа отображаются с помощью Ран и Стресса. Стресс отражает вашу способность выдерживать давление в опасных ситуациях и переносить эмоциональные нагрузки. Каждый класс начинает с 6 Ячейками Стресса.
You can describe your character’s Hit Points and Stress any way you wish, but they generally represent your character’s ability to get knocked down and keep coming back. You’ll mark your character’s Hit Points and Stress when these situations arise—and the fewer marks you have, the better.
Stress represents the mental and physical strain your character suffers during their adventures. Some features, such as your spells or abilities, might require you to mark a Stress to use them. Additionally, the GM might offer you the chance to mark a Stress in exchange for succeeding at the action you’re taking. When you mark this Stress, consider the burden your character knowingly accepts. Does their anxiety increase as they use a new tactic in a high-stakes negotiation? Do they williYou can describe your character’s Hit Points and Stress any way you wish, but they generally represent your character’s ability to get knocked down and keep coming back. You’ll mark your character’s Hit Points and Stress when these situations arise—and the fewer marks you have, the better. ngly dive back into danger and witness unimaginable horrors, knowing the toll it takes on them, to save an innocent life? Are they willing to take minor abrasions to fatally wound their foe?
Marking Stress
When an effect requires you to mark a Stress, do so on the slots on your character sheet. When you mark your last Stress, you become Vulnerable (see the “Conditions” section) until you clear at least 1 Stress.
If you’re ever forced to mark 1 or more Stress but your slots are already full, you must instead mark 1 Hit Point. For example, if an adversary forces you to mark 3 Stress but your Stress is already filled, you instead mark 1 Hit Point. If you would take 2 Stress from an enemy and you have 1 Stress left, you would mark 1 Stress and 1 Hit Point.
As with Hit Points, when you make downtime moves (see the “Downtime” section), you have the opportunity to clear some of your marked Stress. Additionally, as your character levels up, you can choose to permanently increase the amount of Stress they can withstand.
Stress from Adversaries
Some adversary actions require you to mark Stress. These actions represent the adversary’s ability to demoralize your character, exhaust them, or similarly push their physical and mental limits.
Stress from Complications
Your GM can tell you to mark Stress to represent a complication or consequence of an action, especially when a roll doesn’t go as well as it could have. For example, you might mark Stress while having a difficult conversation, clashing swords with a worthy foe, or committing an act of incredible bravery. The GM might also allow you to mark Stress to avoid a different complication.
Stress from Moves
Certain moves require you to mark Stress. Unless an effect states otherwise, you can’t mark Stress multiple times on the same feature to increase or repeat its effects (see the “Spending Resources” section).
You can’t use a move that requires you to mark Stress if you don’t have slots to mark.
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