Loadout and Vault
You can have a maximum of five active domain cards in your loadout at any one time. Your subclass, ancestry, and community cards don’t count toward that limit and are always active. At lower levels, you won’t have enough cards that you need to make selections, but once you have six or more domain cards, you need to choose which to keep in your loadout and which to store in your vault.
Cards in your loadout can be held in your hand, placed on the table next to your character sheet, or made accessible through other means. Do whatever makes it easiest to use them. Any cards in your loadout are considered active, and you’re free to use them during play.
Your vault holds any domain cards that are inactive and not currently in your loadout. Vault cards should be kept somewhere out of the way, but close enough that they’re available if they need to be accessed during a session if you want to swap them into your loadout. A few features require you to permanently place a card in your vault. When this happens, that card is removed from play. You can’t move such a card back into your loadout by any means, nor can you choose it again when you gain a level.
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