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Hope

Hope and Fear are currencies used by the players and the GM to represent the way fate turns for or against the characters during the game. You start with 2 Hope; mark these in the Hope field of your character sheet.

Any time you roll with Hope on your Duality Dice—meaning your Hope Die rolled higher than your Fear Die—you gain a Hope (to a maximum of 6). During the game, you can spend Hope to help your character’s allies, apply their life experiences to challenges, and empower their spells and abilities.

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