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Feature (Adversary)

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Feature (Adversary)

The bottom of each stat block lists the adversary’s features. Features can take three forms—actions, reactions, and passives. The following sections describe how to use these features and provide a few examples.

Tip: If an adversary stat block mentions an “ally”, it’s referring to a fellow adversary, not a PC.

Activating Features

For an adversary to use an action, they must have the spotlight. Passives and reactions typically don’t require the spotlight. Some features require you to use additional resources, such as:

  • Marking Stress Some moves call for you to “mark a Stress”, meaning you mark 1 Stress on the adversary. Other, more powerful moves might tell you to “mark 2 Stress” or more. Each adversary’s Stress is tracked individually; if one adversary marks all their Stress, they can’t mark a different adversary’s Stress to use that move.
  • Spending Fear Some moves say to “spend a Fear”. Other, more powerful moves might tell you to “spend 2 Fear” or more. To make one of these moves, you must spend Fear as described, even if you already spent a Fear to spotlight the adversary.

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